Cyberpunk 2020 Protect And Serve Pdf

Cyberpunk 2020 Protect And Serve Pdf 4,3/5 5118 votes

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Resources • (games by categories) • • (organize games) • • • • (share/request art) • • (campaign building) • • • • • • • • • RPG Subreddits • • • • • • • • • • • • • • • • • • + • • • • • • • • • • • • • • • • • • • • • • •,,, • • • • • • Warhammer, • Related Subreddits • • • • • - Artists draw RPG gear. • • • (Video Games) • • • • • • • • • MegaGames:;; • • • • / • • (VG RPGs) • • (digital tools) • • • • • (WHFB & 40k) • Sidebar not working? Click The above is licensed under 2.0. Here in a week or two I'm going to start a Cyberpunk campaign that will have four players, three of which have done barely any playing of RPGs, the other guy is pretty experienced. I've never run a campaign in a Cyberpunk setting and in the past I've had problems keeping players hooked enough to keep coming back for multiple sessions.

(Normally after about four to five sessions the group just breaks off.) I was wondering if anyone here had some good suggestions for how to run Cyberpunk well, and how to keep them interested and engaged in the game. (The Corebook really doesn't give a whole lot of suggestions for running a game, so I was hoping that you guys could provide some.) Any and all advice is greatly appreciated. Start them off by staring adversity right in the face. Have them survivors of a crash of an AV shuttle on the way to a penal colony. Only able to scrounge what is left from the guards. Maybe their high-end cyberware was deactivated and they need to find the key to unlock their abilities.

Maybe strangely their cyberware was NOT deactivated and they just come too. Further drop some clue that points to the fact that they were the target of an assassination attempt. It was no accident! Maybe their minds have been blanked, they only know their prisoner number and nothing of their 'crimes' Now they have to survive the wastelands, get back to civilization and then find out who wanted them put on ice. Hmmm interesting, I didn't realize that it was more for one-shots, if that's the case I'll run it more like CoC, where I'll have each mission have different PCs but have it related to the last mission through something. Thanks for that advice.

I may also try one of your two suggestions, I know that there's a campaign book called The Chrome Berets or something like that, which sounds like your first suggestion so I may give that a try, although the Police Department sounds like a fantastic idea, especially since I've had some experience with the whole beat cop bit in other RPGs. Thank you for the suggestions.

I've ran the Chrome Berets, It's a bit buggy and there is a termendous amount of 'stuff' going on all over the place that you as the GM must take note of and track (people moving, civilians dying, etc.). If you have it, make sure you read the whole thing (maybe twice) and make notes before playing.

Pdf

'Night City Stories' is a good set of adventures, as is 'Tale from the Forlorn Hope' If you are going to go the Law enforcement route, the book 'To Protect and Serve' is a great supplement (it deals specifically with cops, how they are handled, various laws and what not) • • • • •. I don't actually have it, as of right now the only Cyberpunk things I have are the corebook and the chrome books. I had only heard about it and what it contained, I'll probably take a pass on it if what you say is true until I'm more well-versed in the game itself. I'll see if I can get my hands on those two, after looking them up, they definitely look like the kind of things I need to get a handle on how the game runs and how the universe works. I'll probably grab 'Protect and Serve' too if I can, just to look over it.