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2019 / March 22, 2018; 11 months ago ( 2018-03-22) or later Available in English, German, French, Brazilian Portuguese, Japanese, Chinese, Korean, Website Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional for making 3D animations, models, games and images. It is developed and produced. It has modeling capabilities and a flexible architecture and can be used on the platform. It is frequently used by, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
For its modeling and animation tools, the latest version [ ] of 3ds Max also features (such as and ),,,, creation and rendering,, a customizable, new icons, and its own. Contents • • • • • • • • • • • • • • • • History [ ] The original 3D Studio product was created for the DOS platform by and the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package obsolete. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed '3D Studio MAX'.
This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to '3ds max' (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.
When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to '3ds Max' (upper and lower case), while the formal product name became the current 'Autodesk 3ds Max'. Further information: Many films have made use of 3ds Max, or previous versions of the program under previous names, in CGI animation, such as and, which contain computer generated graphics from 3ds Max alongside live-action acting.
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Was also used in the final texturing of the set and characters in Avatar, with 3ds Max and being closely related. 3ds Max has been used in the development of for a number of. Architectural and engineering design firms use 3ds Max for developing. 3ds Max shares a close resemblance to. Educational programs at and level use 3ds Max in their courses on. Students in the competition for 3d animation are known to use 3ds Max. Modeling techniques [ ] Polygon modeling [ ].
Main article: Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeler begins with one of the 3ds max primitives, and using such tools as and, adds detail to and refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels (see ). Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack (i.e., on top of other modifications). NURBS in 3dsmax is a 'legacy feature' none of the features were ever updated since version 4 and have been ignored by the development teams over the past decade. For example the updated path deform and the updated normalize spline modifiers in version 2018 do NOT work on nurbs curves anymore (they did in previous versions). NURBS (Non-Uniform Rational B-Splines) [ ] An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model.
Is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with only one face. The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Knots are invisible in 3D space and you can't manipulate them directly, but occasionally their behavior affects the visible appearance of the NURBS object.